Covert Takedown
Personal Project · Unreal Engine 5.4 · PC · Team of 3
Covert
Takedown

Terminate_VOID — A tactical third-person stealth shooter set in the semi-arid deserts of the Middle East. Infiltrate a fortified enemy compound and destroy three radar towers before it's too late.

Unreal Engine 5.4 Tactical Shooter Stealth PC Level Design Optimization
Engine
UE 5.4
Genre
Tactical · Stealth
Platform
PC
Team
3 Members
Build Size
1.75 GB
The Mission
About This Project

Step into the high-stakes world of Covert Takedown — an indie game prototype for a tactical third-person shooter built in Unreal Engine 5.4. Take control of Havoc, the hardened leader of a covert unit named Eleventh_Hour, on a mission deep in the semi-arid deserts of the Middle East.

When the dormant terrorist organization VOID resurfaces and hijacks a satellite base, the global threat is imminent — they are turning satellites into kinetic weapons. Your mission, "Terminate_VOID", is a dangerous infiltration into a fortified enemy compound. Players disable three radar towers in a semi-open world environment filled with tactical depth and intense infiltration gameplay.

Lore
Backstory

Following the execution of their feared leader Omar Taleb, the terrorist organization VOID went silent — until now. Intelligence reports confirm VOID has seized control of a decommissioned Satellite Surveillance Base in the Middle East. Using hijacked satellite systems as improvised kinetic weapons, they've begun targeting key military and civilian installations across the globe.

With remote shutdown impossible, a last-ditch operation titled "Terminate_VOID" is launched. The classified special ops unit Eleventh_Hour is deployed behind enemy lines — infiltrate the base, destroy the radar towers, and stop the weaponization of orbital assets before it's too late.

Features
Key Features
Semi-open world enemy compound environment
Stealth or combat approach — player choice
Three radar tower objectives with self-destruct systems
Tactical third-person shooter gameplay
Realistic semi-arid Middle Eastern environment
Optimized build — reduced from 3GB+ to 1.75GB
Technical
Tools Used
Unreal Engine 5.4 Google Meet Discord
Contribution
My Role
Asset Placement — final environment dressing
Optimization — build size from 3GB+ to 1.75GB
Post Processing — cinematic visual polish
Build Output — packaging and shipping the prototype
Lighting — atmosphere and mood crafting
QA — playtesting and bug reporting
Learnings
Challenges & Learnings
⚠️
Build Packaging Issues
Persistent packaging failures due to multiple code dependencies and plugin conflicts. Resolved by packaging in Development Build, keeping the prototype functional for testing and presentation.
📦
Build Size Optimization
Initial build was over 3GB. Through careful optimization of build configurations and project settings, reduced to 1.75GB without sacrificing visual fidelity or core functionality.
The Team
Credits
🎯
Kartik Patil
Lead Designer
Main Concept · Level Layout · Greyboxing · GDD · UI/UX · QA
🎨
Atharva Bandal
3D Artist
Brainstorming · 3D Modeling · QA
Viraj Joshi
Level Design · Tech
Asset Placement · Optimization · Post Processing · Build Output · QA
🎯
Terminate_VOID

Covert Takedown was a deep dive into large-scale tactical level design, build optimization, and environmental storytelling — taking a prototype from raw blockout through final asset placement to a polished, playable build. Download and play it now on itch.io.

▶ Play on itch.io